The biggest pullback of trillion leader is 50%. Will metaverse be a flash in the pan? WEB3. What is 0?

Huaxin Securities believes that, in general, web1 0 is the past to solve the problem of users browsing content, web2 0 is now to solve the problem of user created content, Web3 0 is the future, which will solve the problems of user information security and content ownership

From roblox’s listing, to Facebook’s direct renaming of meta, to Pico, a VR hardware brand with byte beating plus code, and then to various giant head enterprises at home and abroad have added code to metaverse… Metaverse is extremely popular in 2021.

However, after the popularity, metaverse has gradually shown a trend of ebb tide in recent times.

In terms of share price performance, since the relative high on September 1 last year, the share price of meta, the global leader of metaverse, has fallen 39% so far, with the largest decline of 50% during the period. A-share metaverse concept stocks have not gone very well recently.

In this context, some people inevitably doubt that metaverse will be a flash in the pan? In this regard, Huaxin securities recently published a research report to discuss this issue in detail.

Based on the huge integration of the Internet and the downstream application chain, Huaxin securities is expected to become a new engine for the development of a variety of industries. It is expected that it will not be a flash in the pan based on the integration of its upstream and downstream applications.

In terms of market size, Huaxin securities expects metaverse to increase from US $87.9 billion in 2020 to US $6390.6 billion in 2030, with a compound annual growth rate of 55%. Among them, the global metaverse market size is expected to reach US $280 billion in 2022, with a year-on-year increase of 76%.

In addition, Huaxin securities also talked about Web3 0, metaverse and Web3 0, which represents Web3 0 is the future of technology development. Metaverse is the future of application scenarios and lifestyles. The two complement each other. Metaverse is the superstructure and Web3 0 is infrastructure, and it is estimated that Web3.0 will be available in 2025 Metaverse’s business model and market scale are expected to reach US $1.25 ~ 1.3 trillion under 0.

Next, we will focus on the more important relevant contents in detail in combination with this research report.

What is Web3 0

Web3. 0 is a new generation of value Internet that is gradually approaching. It is a new economic system jointly built and shared by users and builders. Web1 0 is “read”, web2 0 is “read + write”, while Web3 0 will be read + Write + own.

In web1 In the era of 0 and 2.0, although users can use the service for free, the user data will be occupied by the Internet platform, and users, as important participants and contributors of the ecology, cannot benefit from it, while Web3 0 will reconstruct the organizational form and business model of the Internet economy.

Web1. 0 and 2.0 take the Internet platform as the core, which is called platform economy. And Web3 0 uses distributed ledger technology to build an incentive compatible open environment, Web3 0 gives users real data autonomy. Personal information will become a data asset controlled by users. Users can really benefit from data circulation and transactions, so that their data is no longer a free resource of the Internet platform.

Huaxin Securities believes that, in general, web1 0 is the past to solve the problem of users browsing content, web2 0 is now to solve the problem of user created content, Web3 0 is the future, which will solve the problems of user information security and content ownership.

Metaverse and Web3 What does 0 matter?

Huaxin Securities pointed out that metaverse is a superstructure, Web3 0 is infrastructure, metaverse and Web3 0 represents the future of the Internet, Web3 0 is the future of technology development, and metaverse is the future of application scenarios and lifestyles. The two are complementary, integrated and interdependent.

Web3. 0 technology direction includes technological innovation such as blockchain, artificial intelligence and big data, and innovation of Dao (i.e. user consensus community) network organization mode. In metaverse, AR / VR solves the technical needs of metaverse front-end, while Web3 0 provides strong technical support at the back end.

Huaxin securities is expected to Web3.0 by 2025 Metaverse business model and market scale are expected to reach US $1.25 ~ 1.3 trillion under 0.

What breakthroughs does metaverse have in the future?

Finally, Huaxin securities also pointed out several potential breakthroughs of metaverse in the future.

1. VR – the dividend of picovr industrial chain from 2022 to 2023 is expected.

Huaxin securities predicts that the global volume of VR head display is expected to increase from 11.2 million units in 2021 to 16.45 million units in 2022 (a year-on-year increase of 46.9%), China’s VR head display is expected to increase from 1.43 million units in 2021 to 2.97 million units in 2022 (a year-on-year increase of 108%), and the volume of Pico VR shipments in enterprise China is expected to increase from 500000 units in 2021 to 1.8 million units in 2022.

In addition, the scale of China’s VR market is expected to increase from 10.7 billion yuan in 2020 to 56.33 billion yuan in 2025, of which the scale of China’s VR hardware market is expected to reach 37.97 billion yuan in 2022. The rapid development of consumer VR hardware helps metaverse progress to the next city.

2. Digital collections – the market is expected to continue to grow.

Huaxin Securities believes that enterprise investment and external events are expected to promote the continuous growth of the digital collection market.

The popularity of metaverse boosted the US dollar trading volume of overseas NFT (Digital Collection) to reach US $17.695 billion in 2021 (a year-on-year increase of 21350%), of which the trading volume in the primary market accounted for about 25%. The valuation of overseas enterprises on behalf of opensea reached US $13 billion in January 2022, and all kinds of enterprises bloomed.

From 2021 to 2022, China’s digital collection platforms emerged. From Internet platforms to content marketing companies, China’s digital collection development is mainly concentrated in the field of digital copyright, which is expected to become a new fulcrum for the commercialization of the digital long tail of the content sector; 2022 sports year is also expected to boost the commemoration and marketing value of digital collections.

3. Digital people – yuan business card market size can not be underestimated.

Huaxin Securities said that the overall market scale of metaverse commercialized digital people in China will reach 270 billion yuan in 2030, of which the market scale of yuan business card will reach 11.6 billion yuan to 23.6 billion yuan.

It pointed out that the main driving force of the virtual digital human industry in the future comes from the new demand under the intergenerational change of users. With the decline of the cost of technical iteration, the application scenarios will be expanded. For example, the circle of friends meta business card application, one of the potential scenarios of digital human commercialization, is expected to reach 11.6 billion yuan to 23.6 billion yuan based on the user base of digital business card.

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