When education enters the “metaverse world”, how big is the imagination space?

“My dream is to let children enter a holographic projection world at home and learn from AI virtual people.” Science fiction writer Hao Jingfang once conceived such a beautiful scene for metaverse.

At present, the trend of metaverse has swept the world, and a number of leading Internet enterprises at home and abroad have served as the “vanguard” to set off the wave of metaverse revolution. Education, as one of the main application scenarios in the initial stage of metaverse, has aroused heated debate in the market.

Online education is booming under the catalysis of the black swan, but in essence, the Internet plus education mode has not fundamentally changed the traditional form of school, and is more conducive to facilitating the role of teachers and students.

As the ultimate form of the Internet, metaverse is on the road of reconstructing the form of education. What changes can education in the metaverse world bring to the education industry in the future? It’s worth discussing.

The wave of subverting learning scenes is coming

Metaverse is a collection of virtual digital time and space parallel to the real world. It has eight attributes such as “identity, social interaction, immersion, low delay, diversification, anytime and anywhere, economic system and civilization system”. In the virtual world, individuals as avatars can shop, socialize, participate in leisure activities and learn.

It is the power to subvert social forms that metaverse is considered to be the revolution of the next generation of Internet interaction forms.

As a leader in exploring metaverse, Facebook changed its name to “meta” last year and announced that it would invest $15 billion to support metaverse content creation, completely detonating metaverse around the world.

Since then, Internet giants such as Microsoft, NVIDIA, Baidu and NetEase have also competed to enter the race, setting off a wave of exploring metaverse.

Based on the fact that the industry is far from mature, in the short term, metaverse application scenarios are mainly concentrated in the pan entertainment fields such as games and social networking. Many Internet giants are in full swing to explore the pan entertainment sector of metaverse. Education has a long time of technology and experience accumulation in the Internet field, or it will become the second sub metaverse of landing application after pan entertainment.

Yu Hongze, co-founder of Huatu education, also said that metaverse may follow the path of “before games, into education, finally medical treatment, and finally ecology”. The society is looking forward to taking the lead in making a breakthrough in vocational education.

The education, teaching and learning forms integrated into the metaverse world will change dramatically. In the virtual classroom that highly simulates and surpasses the real education scene, the biggest change is the situational teaching mode, which will make the classroom very cool: teachers and students can switch to any cross space-time environmental scene, such as entering the prehistoric world, observing dinosaurs closely, traveling in bright space, shuttling in the Mariana Trench Complete a complex biological experiment and so on.

This cool teaching form can greatly stimulate students’ interest in learning and improve classroom efficiency. It can not only educate people, but also experience, but also cultivate students’ imagination, interaction and cross-border ability.

So, in what areas can metaverse education shine better?

According to the financial news agency, in the field of children’s Pan knowledge learning and vocational education, the advantages of scene teaching of metaverse education will play an excellent level, which can not only greatly improve students’ learning efficiency, but also drive the rapid development of the market.

Especially in the field of vocational education, the qualification examination is a huge market in China, but limited by the traditional single curriculum teaching mode, students often fail to realize the scene experience in the process of learning skills, resulting in a certain difference between students’ actual “practical skills” and their real ability at work.

Metaverse education can support the immersive classroom of panoramic 3D, and exchange the participants’ location information, body movements, model positions and effects in exchange for similar but beyond the real world experience, which can achieve twice the result with half the effort. For example, in the course of learning about virus, if students who want to take the qualification certificate of medical practitioner only understand the structure and replication mode of virus in the form of books, words and videos, they will learn more theoretical knowledge and lack of “immersive” experience. With metaverse education, students can quickly master relevant knowledge by observing the process of virus replication and the internal structure of the virus through the enlarged panoramic 3D projection world.

In addition, not only in the field of non academic vocational education, metaverse education is also of great help to the learning of history, geography, biology, medicine and other disciplines, which can bring a deep change in the teaching scene for the higher vocational and secondary vocational markets.

A number of educational enterprises compete to layout metaverse

Based on the fact that metaverse education overcomes the limitations of time and space and helps to solve the prominent problems such as uneven distribution of educational resources, vocational education and university education are expected to become the breakthrough point of metaverse.

According to the statistics compiled by the financial news agency, a number of listed education enterprises are actively deploying metaverse, including vocational education enterprises. These enterprises have become the first batch of pioneers in the application of metaverse in the education industry. Their spirit of daring to innovate is impressive, but they also face many uncertainties.

Up to now, at least six listed education enterprises have begun to layout metaverse. Among them, relying on its years of precipitation in the game field, Netdragon (00777. HK) has vigorously expanded metaverse education last year and recently released metaverse organizational strategic plan, showing its ambition.

Netdragon has also become the furthest enterprise in the field of metaverse in the education market. Its virtual laboratory products have realized the VR development of all standard experiments in physics, biology, chemistry and other teaching materials in primary and secondary schools, and the version 1.0 of metaverse products will be launched soon.

Netease Youdao, which is listed on the US stock market, is backed by Netease, the second largest game developer in China. With the support of a variety of metaverse products and technical capabilities of Netease, Netease Youdao recently registered the trademark “Youdao metaverse”. The international classification of the trademark involves education and entertainment and website services. At present, the trademark status is under application.

The vocational education enterprise Kaiyuan Education (300338. SZ) also took the lead in announcing its entry into metaverse ahead of the industry’s leading enterprises. Its Tianhu education is planning to develop relevant metaverse courses, and relevant metaverse majors and classes have been launched and enrolled. However, Kaiyuan education also reminds the market of risks: there is still great uncertainty in the development and application of “metaverse” technology and the development process of talent demand market in the future, and the impact on the company cannot be accurately evaluated. Please invest rationally and pay attention to risks.

The uncertainty referred to in Kaiyuan education includes the challenges of personal privacy, market competition, false information and ethical rules in the metaverse world, which requires the industry to gradually move towards standardization.

In addition to the potential uncertain risks, the development of metaverse education products also faces the problems of long cycle and high cost. For example, in the production of content, metaverse content requires at least panoramic and 3D content, and the development difficulty and cost are much higher than those of more mature video courses, which is not affordable for an ordinary education enterprise.

Ma Guochuan, Secretary General of China Education thirty person forum, pointed out that almost all new things will produce bubbles, and once the bubbles are squeezed out, those truly practical technologies will be integrated into people’s lives. In view of this, he is full of expectation and hope for metaverse.