Metaverse is a great opportunity for the transformation of training institutions

The concept of metaverse has been hotly debated by various capitals and large companies for half a year, but a lot of news still stays on the concept. Even some so-called metaverse reports conduct a lot of analysis at the philosophical and ideological level, and the description of real practical application scenarios and landing schemes is almost zero. So how to create a highly usable metaverse education system? We have the following analysis.

From the analysis of the driving force of upgrading various educational institutions to metaverse education system, it can be said that metaverse is a technology that all educational institutions will use sooner or later and an inevitable trend of educational development. The reasons are as follows:

From the above analysis, we can see that the advantages of metaverse education over traditional education are rolling. There are some traditional education, metaverse has it, and there are many and good metaverse education that traditional education does not have. Using metaverse to build a panoramic and 3D interactive teaching system can bring the following benefits to the organization immediately and realize dimension reduction:

Seeing the inevitable trend of metaverse education, I feel I can’t start. How can metaverse land and help ordinary enterprises create value quickly? To generate revenue or overtake on corners? This is the real concern of every educational practitioner. In fact, as a truly practical metaverse education system at this stage, panorama and 3D are revolutionary and sexy technologies that can really provide immersive experience, virtual interaction, simulated environment and so on, which can promote the educational experience to a new level..

What kind of education should be called metaverse education? The application of metaverse in education should have several characteristics:

1. First of all, we should provide 3D interactive platform and content, which can be used on various new devices such as VR, AR and MR to provide immersive 3D interactive experience

2. Each user has a 3D identity and image. Users can customize and make their own panorama and 3D environment

3. Users can interact and collaborate in 3D in the same space

Truly let the metaverse education platform land. At the beginning of the birth of online education such as Muke and wechat, each institution faces the same problems. First, it needs to have its own independent and controllable platform; Secondly, make your own micro class, Mu class or live course resources and sell them on the platform; The last is to carry out market activities for drainage and liquidation. The basic structure and logic of the education platform in the metaverse era are roughly the same as those of the previous generation, but the difficulties and barriers are much higher, mainly reflected in the following aspects:

First: in terms of the platform itself, the technical content and difficulty of metaverse platform are much higher than those of traditional video platforms. It not only supports traditional Mu class, micro class and live class, but also needs to support panoramic 3D immersive class. Each participant is no longer a avatar or a video, but a 3D image, and the exchange of data is no longer a video signal, Like 3D online games, participants’ position information, body movements, model positions and effects must also be exchanged in exchange for similar but beyond the real world experience.

Second: the distribution and implementation of metaverse courses on the platform, that is, participating in teaching or watching courses. Different from the traditional education platform, the traditional teaching platform can be realized only through video streaming, while the metaverse classroom first emphasizes the immersive and 3D interactive mode. The webgl and other modes of the browser are not mature and the speed is very slow, Therefore, a special app or exe client is essential, that is, a platform, which requires client programs of Android, windows, IOS and other operating systems, as well as apps supporting VR glasses and AR Mr glasses of various brands, which greatly improves the difficulty of deploying metaverse education platform.

Third: in terms of content production, metaverse content requires at least panoramic and 3D content. The development difficulty and cost are much higher than those of more mature video courses. It requires developers familiar with 3D engine development tools and basic VR panoramic and 3D material library. Although there are some stupid VR 3D editors on the market, they are mostly for non professionals with low availability. If professional content needs to be developed, it is best to have development tools that can use the underlying 3D engine for special fields.

Fourth: in terms of content storage, the content on the traditional education platform can be quickly recorded by yourself, or the live course can be directly set up. The content can be put on the shelf very quickly, while the content production cycle on the metaverse platform is very slow. On average, the production of a metaverse content takes 2 weeks and 30 contents of a course. Even if the production of a skilled team takes 6-12 months, so when the metaverse platform is launched, It is best to equip a large-scale metaverse content library.

Based on the above analysis of metaverse platform, it is obvious that there is a need for specialized metaverse platform providers in the market. An example of a general metaverse platform is the multi person interactive metaverse education system launched by Beijing mengke Technology Co., Ltd. in 2019. At present, it has been successfully applied to hundreds of schools and institutions, and has rich experience in the establishment and implementation of metaverse’s full range of product chains. They package their support platform into a general scheme and promote it to practitioners in various fields, which can be privatized and deployed and used by public cloud SaaS. The unified general metaverse platform can help customers quickly own their own metaverse education platform and products.

Mengke’s general metaverse education platform includes multiple parts, more than 10 software, dozens of supporting intelligent hardware and various large-scale equipment, and even commercial solutions.

In fact, with the general metaverse education platform, each institution can easily have its own metaverse product system, and no longer need to be led by various nihilistic concepts. Metaverse dividends are readily available.