In addition to metaverse, the VR industry has found this new outlet

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Is metaverse a VR game? No, apart from metaverse, the VR industry has found this new outlet.

The popularity of vocational education makes VR jump out of the shackles of narrow application scenarios. In August this year, the Department of vocational education and adult education of the Ministry of Education announced the list of 215 vocational education demonstration virtual simulation training bases. What sparks will the combination of VR and vocational education spark?

VR Service Vocational Education National Strategy

In the training base of a logistics training school, the students kept waving and clicking with VR glasses and cylindrical handles. The teacher observed in front of the screen of another equipment and gave guidance to some students from time to time.

This is the training teaching site of VR simulated logistics warehouse of the school. The students waving the handle are actually doing “express cargo sorting operation”.

Wearing VR glasses, the whole storage warehouse of logistics goods will be displayed in front of you. Pick up the simulation handle and click the tool, and the handle will become the required operation tool. Adjust the direction and strength according to the requirements, students can pack and sort goods freely, and can also simulate dangerous and complex scenes such as shelf collapse, goods breaking, road conditions of logistics vehicles and so on.

VR technology gives vocational education more training opportunities. The training base is the necessary place for vocational colleges to complete practical training teaching and cultivate students’ applied vocational skills.

More and more vocational schools are increasing the investment and construction of training bases. The construction cost of the training base is high, the cycle is long, and the equipment maintenance and renewal in the later stage also need to continuously add capital investment. VR + vocational education can not only save time and space, but also save a lot of capital investment and effectively reduce the later maintenance cost.

Since this year, vocational education has received unprecedented attention.

In May, the Ministry of Finance and the Ministry of Education issued the notice on Issuing the fund budget for the quality improvement plan of modern vocational education in 2021, pointing out that the structure of education expenditure should be optimized and the new education funds should be inclined to vocational education.

According to the statistics on the implementation of national education funds disclosed by the Ministry of education, the investment in secondary vocational education increased from 261.7 billion yuan in 2019 to 287.2 billion yuan in 2020, a year-on-year increase of 9.97%; The total investment in general higher vocational education was 275.8 billion yuan, an increase of 14.73% over the previous year, and the growth rate exceeded the average of previous years.

The CEO of a VR company told reporters that a considerable part of the national financial allocation for vocational education is to be used for the virtual simulation training base. In August this year, the Department of vocational education and adult education of the Ministry of Education announced the list of 215 vocational education demonstration virtual simulation training bases. In September this year, the first national vocational education virtual simulation training base landed in Nanchang, Jiangxi Province.

VR company layout vocational education direction

According to VR gyro data, in 2020, the scale of VR / AR education and training market in China was 1.3 billion yuan, with a year-on-year increase of 117%. With policy encouragement and market drive, VR / AR education market will continue to grow. It is estimated that the market scale will reach 6.1 billion yuan by 2023.

The demand of vocational education for VR training has risen. Internet giants such as Baidu, Tencent and JD have begun to layout the VR education market.

JD launched a set of VR logistics training courses as early as the “double 11” period a few years ago, aiming to cultivate more logistics talents for the era of intelligent logistics. Skyworth Digital, a listed company, said that from the current implementation of a number of successful commercialization cases in the field of “VR + B end”, VR education is one of the directions that can see a faster layout, such as VR education and training in flight training, driving simulation, instrument operation and so on.

New third board innovation layer company manheng digital has been deeply engaged in VR field for more than ten years. Zhou Qinghui, chairman of the company, told reporters that over the years, the company has been exploring the application fields of VR technology in high-risk, high-risk, difficult, inaccessible, irreversible and untouchable scenarios, such as medical treatment, education and emergency drills.

“In the past two years, the application of VR technology in vocational training has increased rapidly. There are more than 100 professional directions of vocational education. For example, VR has teaching applications in the training of car driving, aircraft driving and firefighters. In terms of orders, in the first half of this year, manheng’s VR orders in vocational education alone reached 100 million. In terms of the proportion of total revenue, VR is on the job The proportion of revenue from education industry increased by about 30% year-on-year, which may reach more than 60% this year, and the growth rate may be faster in the next few years, “Zhou Qing said.

Editor: Wang Xiaofeng

Checked by: Sun Jiehua

Photo editor: Zhao Yanni

Produced by: he Yongxin

Editor in charge: Zhao Weijia

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